Content:
In the game, players play as the protagonist in an alternative history after World War II. The protagonist is an escapee from a vault after there has been a nuclear explosion. We know this due to how we are shown the explosion from behind the protagonists near the end of the trailer. The protagonist also has a dog which shows that, even in the worst of times, a dog is still a mans best friend. The trailer also shows the antagonists in the game; the mutants. The trailer gives the impression that you have to survive against these monsters in order to win the game. From the beginning of the trailer, we can infer that the protagonists are everyday people and are not part of the military or police because we can see them in their home before the explosion happens, when life was normal.
Mise-en-Scene:
The mise-en-scene in this trailer is particularly important in order fro the audience to understand the context of the game. The creators have made the setting have a vintage, yet futuristic look, to create the feel of the desired alternative history. We first see a vintage looking television set in a old fashioned house. The interior is set in the 1950's and the costumes of the characters also fit in with this time period. This is correct to the post WWII time period.
The house changes from before the explosion and after. We follow the protagonists dog around the house after the explosion, showing that barely anything is left and that there are no humans in the neighborhood.
As well as the suggestion of mutants in the game, there is also a suggestions of robots. The audience does not yet know whether these are villains or heroes which will encourage the audience to buy the game.
At the end of the trailer, the protagonist walks down a road with his dog. This is similar to films such as Mad Max and I Am Legend, which are films that the target audience may also enjoy. This shows the companionship between the character and his dog and the importance of their relationship.
Sound
The sound is important in setting the scene in the way of time period and showing that this is set in a post-apocalyptic situation. At the beginning, there are distorted signal sounds which lets the audience know that communication is now more difficult after the explosion. We can then here the song "It's All Over" which is sounds as if it was created in the 1950's/60's. When the footage starts to show more dangerous and frightening event, a soundtrack, similar to a film soundtrack, takes over from the calm, easy-listening song. This, along with the CB warnings, the audience can tell that the game is set in a life or death situation.
Editing
The editing has been used to show the contrast between the past and the present situations. There are cross cuts showing the difference in setting before and after the explosion. These show the extreme circumstances the protagonist will have to survive in, making the audience to want to explore the setting further. There is also a fade to black before the explosion. This is to surprise the audience before they are shown the huge disaster which the game is set around.