Your pitch was presented effectively using
slides to outline ideas. You communicate well as a team and seem to have
developed roles within the group.
I like the idea of an interrogation and it
offers opportunities to explore lighting and mise en scene in a short scene.
One concern was how this would be a short filmas it reflects the tropes of dram on TV. However, you explained how this
would be overcome effectively.Ideas
such as use of colour sound interesting, make these clear.Your answers revealed a depth of thought
about the narrative which allayed any fears about the genre and medium.
Be realistic about where you film this. It
is ambitious to use the library and keep e-mail communication to show
planning.
Why use a Go Pro?Explain what different cameras bring to the
style of the piece.
Can you publish a first draft of the script
on the blog?
Comment on audience feedback received as part
of the pitch. You will need this later for the evaluation.
Below is a series of photographs taken prior to filming to get an idea of the location and to identify risks for the risk assessment. They also gave us a greater understanding of how we were going to frame our shots.
After our one to one tutorial on the
02/07/15, it was evident that you are making outstanding progress
for your research and planning, unfortunately there are still some outstanding
tasks that need to rectify as soon as possible. Please refer to the SMART
targets that we set up previously and have them completed for my next session.
Fallout 4 is the latest game in the Fallout franchise, created by Interplay Entertainment, and is a mature ESRB rating.The game is post-apocalyptic, survival game targeted towards 16-20 year old male gamers in general; there is no clear social group that the game is targeted towards. The duration of this trailer is 3.04 minutes long which suggests that this wouldn't particularly be played on television channels unless it is shortened. It is more likely that the trailer will be streamed on YouTube and played during the adverts before films such as Mad Max, Star Wars or Jurassic World. These films will most likely be targeted towards the same group of people so there is a better chance of the product becoming successful with the people who watch these films in the cinema.
Content:
In the game, players play as the protagonist in an alternative history after World War II. The protagonist is an escapee from a vault after there has been a nuclear explosion. We know this due to how we are shown the explosion from behind the protagonists near the end of the trailer. The protagonist also has a dog which shows that, even in the worst of times, a dog is still a mans best friend. The trailer also shows the antagonists in the game; the mutants. The trailer gives the impression that you have to survive against these monsters in order to win the game. From the beginning of the trailer, we can infer that the protagonists are everyday people and are not part of the military or police because we can see them in their home before the explosion happens, when life was normal. Mise-en-Scene:
The mise-en-scene in this trailer is particularly important in order fro the audience to understand the context of the game. The creators have made the setting have a vintage, yet futuristic look, to create the feel of the desired alternative history. We first see a vintage looking television set in a old fashioned house. The interior is set in the 1950's and the costumes of the characters also fit in with this time period. This is correct to the post WWII time period.
The house changes from before the explosion and after. We follow the protagonists dog around the house after the explosion, showing that barely anything is left and that there are no humans in the neighborhood.
As well as the suggestion of mutants in the game, there is also a suggestions of robots. The audience does not yet know whether these are villains or heroes which will encourage the audience to buy the game.
At the end of the trailer, the protagonist walks down a road with his dog. This is similar to films such as Mad Max and I Am Legend, which are films that the target audience may also enjoy. This shows the companionship between the character and his dog and the importance of their relationship.
Sound
The sound is important in setting the scene in the way of time period and showing that this is set in a post-apocalyptic situation. At the beginning, there are distorted signal sounds which lets the audience know that communication is now more difficult after the explosion. We can then here the song "It's All Over" which is sounds as if it was created in the 1950's/60's. When the footage starts to show more dangerous and frightening event, a soundtrack, similar to a film soundtrack, takes over from the calm, easy-listening song. This, along with the CB warnings, the audience can tell that the game is set in a life or death situation. Editing
The editing has been used to show the contrast between the past and the present situations. There are cross cuts showing the difference in setting before and after the explosion. These show the extreme circumstances the protagonist will have to survive in, making the audience to want to explore the setting further. There is also a fade to black before the explosion. This is to surprise the audience before they are shown the huge disaster which the game is set around.
This song was a done as a cover by Johnny Cash in 2003 just before he died in the following December. The song was originally done by Nine Inch Nails in 1994 but could be argued to have deeper, more personal meaning to Johnny Cash. The song uses a lot of biblical imagery as well as other metaphors that suggest a theme of reminiscence and reflection in dark times.
The music video for the song adds in the biblical symbolism of which the lyrics suggests but also adds in archive footage to create the idea of nostalgia on the life he used to have. This video could be seen as an abstract narrative because it is partly a narrative of his music career. There is also some performance which shows Cash as the old man he is after coming out from all the troubling time in his past. Deconstructing The Video:
The first image we see is a statue of Jesus Christ on the cross wearing a crown of thorns. The biblical imagery cuts with the beat of the music, showing that each symbol is just as important as the last. It also forebodes a future theme and idea for later on in the song.
The colour scheme shows that the song is being sung in the sunrise. The connotations of the sunrise is that something is at an end. As we can see Cash looking into the sunlight, we can infer that his life is ending. The sunlight is also shining on his guitar; the centre of his career, which could also suggest that his career is at an end as well.
The way he looks into the sunlight doesn't just connote the end of his life but also gives the impression that this is a moment of reflection and reminiscence for him as he is not looking directly into the camera which means he is not directly addressing the audience.
The mise-en-scene is important in this video as, not only does it have hints of religion, we can see Cash in his usual attire. During his career, Cash was known as the Man in Black because he wore all black suits. In the video, he is wearing a black suit in a traditional southern style to show his identity as the musician he once was.
It then cuts to an American flag waving in the breeze. This could symbolise patriotism and how Cash was once an American icon in his prime. The fact that the flag seems to be located in an isolated area shows that those times when he was a national hero have gone but he is still who he has always been.
We are then shown an abandoned museum which was once dedicated to Johnny Cash. The sign says that it is closed which shows that the majority of the public have lost interest in him. It could also show how everything he did have and all of his success is now worthless to him because he has lost everything he loved.
When Cash sings the lyrics "I remember everything", the scene cuts to a montage of archive footage showing his life when he was majorly successful. This is an example of anchorage where words and images combine to create meaning. The combination of these lyrics and the images of Cash when he was younger adds to the theme of reminiscence and reflection as he looks back on his life and how things have changed.
Another example of anchorage is when Cash sings the lyrics "Goes away in the end". At this point in the video, the camera shows a picture of an elderly woman on a wall, most likely Cash's mother. This suggests that his mother may have died and he is still grieving her.
The video then cuts to his golden record shattered on the floor. This is symbolic of his feelings towards his successes as he is now not interested in his achievements. The record is no longer important to him because he has lost the things and people most dear to him. It may also link to the next few shots where all the memorabilia is placed into what seems to be a bedroom; it could be in Cash's house. He doesn't want anyone to see him as a successful celebrity any more. It is as if he is ashamed of all his publicity and wants to go back to the average life he had before becoming famous, so he hides or destroys any evidence of his fame.
It then cuts to more archive footage of Cash visiting an old house that looks abandoned. This is linked to the theme of reminiscence and shows that this house has significance to Cash. It makes the audience wonder who's house this was and whether it was the house he grew up in or the house where he raised his family. We can then infer that, if Cash is thinking of this specific place, he wants to go back to that time as they could of been happier days.
Between these shots, we can see Cash at a banquet table. This links in with the religious connotations as it mirrors the last supper. Cash is in the role of Jesus Christ and his fans would be his disciples. However, there are no other people around the table suggesting that all of his fans are no longer supporting him or that he has pushed them away. There is masses amount of food on the table but they are rotting away. This represents how his wealth and fame are also rotting away to him because he doesn't want anything to do with it any more. It makes it seem that Cash has thrown away all that he built up during the peak of his career. This could be because he is alone and he feels that non of his fame and fortune means anything if he is alone.
Another symbolic feature at the banquet table is when Cash pours away the wine over the table. To me, this represents his blood and how he put his heart and soul into his career but now, nothing matters any more.
At the end of the song, there is a shot of Cash closing his piano lid. This is incredibly symbolic as it shows the end of his career and, possibly, his life. It shows that he has put his past behind him and that he is now ready to give up everything. Shortly after recording the video, Cash's wife died and so did Cash a few months later. This song could be seen as Cash's send off to all those who still appreciate him and his music, even if he had given up himself.
This game is Sims 3 which is part of a video game franchise created by EA Games. It is a simulator game where gamers can create avatars, known as 'Sims', and control their lives in imaginary worlds. The franchise has recently grown to Sims 4 and has several expansion packs for Sims 1, Sims 2, Sims 3 and Sims 4. The Sims have their own language, currency and objects. Expansion packs can expand game play and unlock new objects, clothing and worlds for a better gaming experience.
Front and Back Covers:
The front and back covers are there to entice more people to buy the game, both people who have played the previous games and those who have not. This is done by creating a cover that shows that players will have the power to create individual Sims with individual lives.
The front cover shows a collage of different Sims, not from game play, which shows that not one Sim looks the same, just like humans as this is a life simulator. Each Sim also has a different facial expression that suggests to the player that the Sims have emotions depending on what they are doing in their lives.
The Sims are also boarded in their own diamond. This is because the iconic shape for The Sims franchise is the diamond that appears above the head of the Sim you are controlling at one given time. By repeating this shape, the creator of the cover can get the message across that the shape is important to the identity of the franchise. You ca see that, in between the different Sims, that there are the actual diamonds from the game. This will be familiar to the gamer when they start playing the game so whenever they see a similar shape, they will link it to The Sims franchise which is good for publicity and advertising.
The main part of the front cover is the logo. The Sims logo has evolved over the years and for The Sims 3 logo, they have opted for a more mathematical feel because of the use of the cubic symbol instead of a regular three. The reason for this is because there are new jobs and skills that your Sims can do in the new game, some of which are science based which had been asked for through reviews from the previous game. They then have used the diamond again so that the logo can link nicely to background.